Mao Card Game Rules / Loads And Loads Of Rules Tv Tropes
Mao Card Game Rules / Loads And Loads Of Rules Tv Tropes. Whoever gets rid of his/her cards first wins the game. He is given the same number of cards as the number of rules he has broken. Pick up a card if the previous player puts down a 7. The same can happen if the accuse button is hit and there is no one to be accused. Players are aiming to be the first to get rid of all their cards.
A player wins a game of mao when he has run out of cards. To win a game of mao, a player must play their last card without breaking any rules and say mao, unless the last card is a jack, in which case they must say mao mao. Mao (or mau) refers to the card game of the shedding family. Mao's core gameplay is similar to crazy eights or uno; It is like standard mao, except each player makes up one rule and is responsible for enforcing that rule only.
On each player's turn they may play one card of the same value or suit of the face up card in the middle of the play area. Mao is the greatest card game in existence. The game setup is such that the choice of the dealer is random. It is like standard mao, except each player makes up one rule and is responsible for enforcing that rule only. In my experience, this game is better than standard mao, because everyone is on equal footing, rather than those who know the rules lording over those who don't. The goal is to shed all your cards before your opponents do. For more than 5 players, 2 packs of cards may be used. If you fail to draw a card, then other players have the right to penalize you.